Molly isn’t the first, and certainly won’t be the last engineer to read through the lines like this.
I’m still playing Doom. Still shooting demons repeatedly in the face and force feeding them their own faces. And then I take a break with Stardew Valley. The whiplash is extreme, and I may be going insane. Like Molly, if meetings like these continue much longer.
Nah, she’s tough. She’ll be fine. Plus, she has a great shrink. The best. I think Molly will finance her yacht.
If only I had this level of focus. I’ve always programmed in relatively open floor environments, and even when cocooned inside my most precious headphones, the arrangements lent themselves to drive me to distraction more often than not. I think this is why, when I was tasked with building tools or systems over the years, I got most of my work done after hours, or even often at all hours when it was desolate and quiet.
The sneaky doodle was provided by Heather of Dragonmun studios, a super talented lady who’s been producing content in various forms for quite some time now. The doodling itself was not (necessarily) based on true events.
In addition, you no doubt will recognize clown nose guy as Jeff from Don’t Hit Save. If you don’t, let Molly carefully explain why you need to read it.
I finally made the time yesterday to sit down with Doom 2016, realizing that I’m a bit late to that party. I have to admit that I would have waited longer still if it meant i was guaranteed a chance to dive headlong into this gory-ous nightmare of frenzied, non stop, point blank, unapologetic aggression. I haven’t had such intense fun with a shooter since Serious Sam‘s initial release, with its relentless unending waves of howling foes and wide open environments WITH NO SAFE SPACES. Doom’s aptly named Glory Kills are the adrenaline pounding cherry that tops the blood strewn sundae, and keep you balls deep in the fray when your first instinct is to run and hide and wait for your health to regenerate. (It doesn’t regenerate, by the way. To stay alive, you need health packs, and to get health packs, you have to KILL. I MEAN KILL. KILL, KILL, KILL!)
I really don’t spend too much time gaming as a rule, but I’m afraid I’ll need to make somewhat of an exception in this case. This is an FPS. This is what they were always meant to be.
I’ll be back with more at the regular time. Till then, friends, till then!
In today’s installment, Molly makes the case for efficiency as always, while her good friend Sam makes the case for fun. I dunno, I could imagine Sam’s position could lead to some truly epic moments, but as vsauce eloquently explains, there could be some maintenance issues.
I’ve decided to start giving additional social media platforms a try, for no real reason other than to avoid counting all of my proverbial eggs in one basket before they hatch and make omelettes. Here’s where Molly will live on minds.com, which is still in beta but has what I think is an intriguing incentive system which fuels the ability to boost content. I’m also in line for Gab, which is billing itself as a “free and open Twitter” to Minds.com’s “Free and Open Facebook.” I’ll be sure to let everyone know when I get in and what I think of this Gab platform.
I also started putting Molly’s Videos over on vid.me, oddly enough, yet another answer to growing concerns over perceived or real throttling of certain viewpoints on the big three. When I finish new video content they’ll be published there as well.
More Molly Comics at the usual time. See you Friday.